Character Creation for Mount & Blade 2: Bannerlord showcases the customization mechanic of creating your very own medieval warrior. From choosing the gender and the pitch of the voice, to fully customizing the various structures of both the character's face and body. This page covers information for the character creation mechanic of the game.
Mount & Blade 2: Bannerlord Character Creation
Character Appearances
Note: Keep in mind that in Mount & Blade 2 Bannerlord, your physical appearance DOES affect the gameplay. The taller and larger your character, the easier they get hit by enemies.
Also, when you play a very tall character and wielding a short weapon (like a mace) on a horseback, it's very hard to hit enemies on foot.
However, tall characters usually have larger weapon reach. And when they swing, their weapons have higher angular velocity, which causes a bit more damage.
Character Culture
The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a cast of warlike nobles who prefer to fight with spears and lances on horseback.
20% more upgrade XP to troops from battles.
Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.
20% less speed penalty from snow.
The Calradian Empire is in decline. Even before the murder of the Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. They are technologically more advanced than their neighbors and their mastery of engineering is not just evident in their aqueducts, beautiful architecture and massive city walls. It also makes them experts in siege warfare.
20% construction speed bonus to town projects, wall repairs and siege engines.
The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south.
Caravans are 30% cheaper to build. 10% less trade penalty.
The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach.
10% extra speed bonus for horsemen on campaign map.
The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with deadly efficiency.
Forests give 10% less speed penalty to parties
Character Customization
You can customize your character's gender, skin color, body type, face hair and voice in that phase. They will not change the character's stats, only the appearance.
Family
Depending on which culture you have, the character may have different choices of family background. Each background gives you certain bonuses.
Valandians
A baron's retainers
10 skill level and 1 focus point to Riding and Polearm, and 1 attribute point to Social.
Urban merchants
10 Skill Level and 1 Focus Point to Trade and Charm, and 1 attribute point to Intelligence.
Yeomen
10 Skill Level and 1 Focus Point to Polearm and Crossbow, and 1 attribute point to Endurance.
Urban blacksmith
10 Skill Level and 1 Focus Point to Smithing and Two-Handed, and 1 attribute point to Vigor.
Sturgians
A boyar's companions
10 Skill Level and 1 Focus Point to Riding and Two-Handed 1 attribute point to Social.
Free farmers
10 Skill Level and 1 Focus Point to Athletics and Polearm 1 attribute point to Endurance.
Urban artisans
10 Skill Level and 1 Focus Point to Smithing and One-Handed 1 attribute point to Intelligence.
Empire
A landlord's retainers
10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Vigor.
Freeholders
10 Skill Level and 1 Focus Point to Athletics and Polearm 1 attribute point to Endurance.
Urban artisans
10 Skill Level and 1 Focus Point to Smithing and Crossbow 1 attribute point to Intelligence.
Aserai
Kinsfolk of an emir
10 Skill Level and 1 Focus Point to Riding and Throwing 1 attribute point to Endurance.
Oasis farmers
10 Skill Level and 1 Focus Point to Athletics and One-Handed 1 attribute point to Endurance.
Khuzait
A noyan's kinsfolk
10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.
Shamans
10 Skill Level and 1 Focus Point to Medicine and Charm 1 attribute point to Intelligence.
Battanians
Members of the chieftain's Hearthguard
10 Skill Level and 1 Focus Point to Two-Handed and Bow 1 attribute point to Vigor.
Healers
10 Skill Level and 1 Focus Point to Medicine and Charm 1 attribute point to Intelligence.
Tribespeople
10 Skill Level and 1 Focus Point to Athletics and Throwing 1 attribute point to Contol.
Smiths
10 Skill Level and 1 Focus Point to Smithing and Two-Handed 1 attribute point to Endurance.
Early Childhood
your leadership skills
10 Skill Level and 1 Focus Point to Leadership and Tactics 1 attribute point to Cunning.
your brawn
10 Skill Level and 1 Focus Point to Two-Handed and Throwing 1 attribute point to Vigor.
your attention to detail
10 Skill Level and 1 Focus Point to Athletics and One-Handed 1 attribute point to Control.
your aptitude for numbers
10 Skill Level and 1 Focus Point to Engineering and Trade 1 attribute point to Intelligence.
your way with people
10 Skill Level and 1 Focus Point to Charm and Leadership 1 attribute point to Social.
Adolescence
Depending on your family background (Urban or not), you may have different adolescence.
herded the sheep
10 Skill Level and 1 Focus Point to Athletics and Throwing 1 attribute point to Control.
worked in the village smithy
10 Skill Level and 1 Focus Point to Two-Handed and Throwing 1 attribute point to Vigor.
repaired projects
10 Skill Level and 1 Focus Point to Smithing and Engineering 1 attribute point to Intelligence.
at the town watch's training ground (require Urban family background)
10 Skill Level and 1 Focus Point to Crossbow and Tactics 1 attribute point to Control.
with the alley gangs (require Urban family background)
10 Skill Level and 1 Focus Point to Roguery and One-Handed 1 attribute point to Cunning.
in the markets and caravanserais (require Urban family background)
10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.
with your tutor/reading and studying (require Urban family background)
10 Skill Level and 1 Focus Point to Engineering and Leadership 1 attribute point to Intelligence.
Youth
Depending on your culture, you will have a different range of selections as your youth experience.
Valandians
served as a baron's groom
10 Skill Level and 1 Focus Point to Steward and Tactics 1 attribute point to Cunning.
trained with the cavalry
10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Crossbow and Engineering 1 attribute point to Intelligence.
rode with the scouts
10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
Sturgians
trained with the hearth guard
10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
joined the skirmishers
10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.
Empire
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Crossbow and Engineering 1 attribute point to Intelligence.
rode with the scouts
10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
joined the skirmishers
10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.
marched with the camp followers
10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.
Aserai
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.
rode with the scouts
10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
joined the skirmishers
10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.
marched with the camp followers
10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.
Khuzait
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.
rode with the scouts
10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
joined the skirmishers
10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.
marched with the camp followers
10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.
Battanians
stood guard with the garrisons
10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.
rode with the scouts
10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.
trained with the infantry
10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.
joined the skirmishers
10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.
joined the kern
10 Skill Level and 1 Focus Point to Throwing and One-Handed 1 attribute point to Control.
Young Adulthood
Depends on your family background (urban or not) and culture, you will have a different range of selections as your young adulthood experience.
You defeated an enemy in battle
10 Skill Level and 1 Focus Point to One-Handed and Two-Handed
1 attribute point to Vigor
+1 to Valor
+20 renown
You led a successful manhunt (not empire)
10 Skill Level and 1 Focus Point to Tactics and Leadership
1 attribute point to Cunning
+1 to Calculating
+10 renown
You invested some money in land
10 Skill Level and 1 Focus Point to Trade and Smithing
1 attribute point to Intelligence
+1 to Calculating
+10 renown
You hunted a dangerous animal
10 Skill Level and 1 Focus Point to Bow and Crossbow
1 attribute point to Control
+5 renown
You saved your village/city quarter from a flood/fire (require Urban family)
10 Skill Level and 1 Focus Point to Tactics and Leadership
1 attribute point to Cunning
+1 to Calculating
+10 renown
You invested some money in a workshop (require Urban family)
10 Skill Level and 1 Focus Point to Trade and Smithing
1 attribute point to Intelligence
+1 to Calculating
+10 renown
Story Background
you subdued a raider.
10 Skill Level and 1 Focus Point to One-Handed and Athletics
1 attribute point to Vigor
you tricked the raiders.
10 Skill Level and 1 Focus Point to Roguery and Tactics
1 attribute point to Cunning
you organized the travelers to break out.
10 Skill Level and 1 Focus Point to Leadership and Charm
1 attribute point to Social