Character Creation for Mount & Blade 2: Bannerlord showcases the customization mechanic of creating your very own medieval warrior. From choosing the gender and the pitch of the voice, to fully customizing the various structures of both the character's face and body. This page covers information for the character creation mechanic of the game.

 

 
 
 
 
 
 
 
 
 

Beginner's guide

Mount & Blade 2: Bannerlord Character Creation

Character Appearances

Note: Keep in mind that in Mount & Blade 2 Bannerlord, your physical appearance DOES affect the gameplay. The taller and larger your character, the easier they get hit by enemies.

Also, when you play a very tall character and wielding a short weapon (like a mace) on a horseback, it's very hard to hit enemies on foot. 

However, tall characters usually have larger weapon reach. And when they swing, their weapons have higher angular velocity, which causes a bit more damage.

 

Character Culture

vlandians bannerlord wiki guide

The Vlandians are the descendants of adventurers from the west who lived under the Empire for centuries before forming an independent kingdom. With the decline of imperial authority, they have evolved into a well organised feudal society led by a cast of warlike nobles who prefer to fight with spears and lances on horseback.

5% more renown from the battles, 15% more income while serving as a mercenary

10% production bonus to villages that are bound to castles

Recruiting lords to armies costs 20% more influence

sturgians bannerlord wiki guide

Sturgians are the descendants of the foreign tribes of northern Calradia. As the Empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.

Recruiting and upgrading infantry troops are 25% cheaper.

Armies lose 20% less daily cohesion.

20% more relationship penalty from kingdom decisions

empire bannerlord wiki guide

The Calradian Empire is in decline. Even before the suspicious death of the Emperor Arenicos, the once united realm was torn by political rivalries. Today, those factions are in open war. Yet Calradians endure. Their methodical study of defensive strategy, in which garrison cities slow down invading forces until mobile field armies can come to their rescue, helps hold their neighbors at bay.

20% less garrison troop wage.

Being in army brings 25% more influence

Village hearths increase 20% less

aserai bannerlord wiki guide

The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south.

Caravans are 30% cheaper to build. 10% less trade penalty.

No speed penalty on desert.

Daily wages of troops in the party are increased by 5%

khuzaits bannerlord wiki guide

The Khuzait confederation of steppe tribes used to live a nomadic life, but have recently settled in the eastern frontier of the Empire and are slowly transitioning into an agrarian society with permanent town centers. Despite this, they still retain many aspects of their nomadic life, including their affinity with horses. They are masters of mounted archery, shooting and then galloping out of reach.

Recruiting and upgrading mounted troops are 10% cheaper

25% production bonus to horse, mule, cow and sheep in villages owned by Khuzait rulers.

20% less tax income from towns

battanians bannerlord wiki guide

The Battanians still remember the olden days when the woods stretched across northern Calradia, and the Empire and its cities had yet to violate their sanctity. The fierce warriors remain loyal to their traditional ways. They paint their faces when going to battle and even their noblemen prefer to fight on foot while using great axes and two-handed swords with deadly efficiency.

50% less speed penalty and 15% sight range bonus in forests

Towns owned by Battanian rulers have +1 militia production

10% slower build rate for town projects in settlements

 

Character Customization

You can customize your character's gender, skin color, body type, face hair and voice in that phase. They will not change the character's stats, only the appearance.

 

Family

Depending on which culture you have, the character may have different choices of family background. Each background gives you certain bonuses.

Valandians

A baron's retainers

10 skill level and 1 focus point to Riding and Polearm, and 1 attribute point to Social.

Urban merchants

10 Skill Level and 1 Focus Point to Trade and Charm, and 1 attribute point to Intelligence.

Yeomen

10 Skill Level and 1 Focus Point to Polearm and Crossbow, and 1 attribute point to Endurance.

Urban blacksmith

10 Skill Level and 1 Focus Point to Smithing and Two-Handed, and 1 attribute point to Vigor.

Hunters

10 skill level and 1 Focus Point to Scouting and Crossbow, and 1 attribute point to Cunning.

Mercenaries

10 Skill Level and 1 Focus Point to Roguery and Crossbow, and 1 attribute point to Control.

 

Sturgians

A boyar's companions

10 Skill Level and 1 Focus Point to Riding and Two-Handed 1 attribute point to Social.

Urban traders

10 Skill Level and 1 Focus Point to Trade and Tactics 1 attribute point to Cunning.

Free farmers

10 Skill Level and 1 Focus Point to Athletics and Polearm 1 attribute point to Endurance.

Urban artisans

10 Skill Level and 1 Focus Point to Smithing and One-Handed 1 attribute point to Intelligence.

Hunters

10 Skill Level and 1 Focus Point to Scouting and Bow 1 attribute point to Vigor.

Vagabonds

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Control.

 

Empire

A landlord's retainers

10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Vigor.

Urban merchants

10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.

Freeholders

10 Skill Level and 1 Focus Point to Athletics and Polearm 1 attribute point to Endurance.

Urban artisans

10 Skill Level and 1 Focus Point to Smithing and Crossbow 1 attribute point to Intelligence.

Foresters

10 Skill Level and 1 Focus Point to Scouting and Bow 1 attribute point to Control.

Urban vagabonds

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.

 

Aserai

Kinsfolk of an emir

 10 Skill Level and 1 Focus Point to Riding and Throwing 1 attribute point to Endurance.

Warrior-slaves

 10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Vigor.

Urban merchants

  10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.

Oasis farmers

  10 Skill Level and 1 Focus Point to Athletics and One-Handed 1 attribute point to Endurance.

Bedouin

  10 Skill Level and 1 Focus Point to Scouting and Bow 1 attribute point to Cunning

Urban back-alley thugs

  10 Skill Level and 1 Focus Point to Roguery and Polearm 1 attribute point to Control

 

Khuzait

A noyan's kinsfolk

10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.

Merchants

10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.

Tribespeople

10 Skill Level and 1 Focus Point to Bow and Riding 1 attribute point to Control.

Farmers

10 Skill Level and 1 Focus Point to Polearm and Throwing 1 attribute point to Vigor.

Shamans

10 Skill Level and 1 Focus Point to Medicine and Charm 1 attribute point to Intelligence.

Nomads

10 Skill Level and 1 Focus Point to Scouting and Riding 1 attribute point to Cunning.

 

Battanians

Members of the chieftain's Hearthguard

10 Skill Level and 1 Focus Point to Two-Handed and Bow 1 attribute point to Vigor.

Healers

10 Skill Level and 1 Focus Point to Medicine and Charm 1 attribute point to Intelligence.

Tribespeople

10 Skill Level and 1 Focus Point to Athletics and Throwing 1 attribute point to Contol.

Smiths

10 Skill Level and 1 Focus Point to Smithing and Two-Handed 1 attribute point to Endurance.

Foresters

10 Skill Level and 1 Focus Point to Scouting and Tactics 1 attribute point to Cunning.

Bards

10 Skill Level and 1 Focus Point to Roguery and Charm 1 attribute point to Social.

 

Early Childhood

your leadership skills

10 Skill Level and 1 Focus Point to Leadership and Tactics 1 attribute point to Cunning.

your brawn

10 Skill Level and 1 Focus Point to Two-Handed and Throwing 1 attribute point to Vigor.

your attention to detail

10 Skill Level and 1 Focus Point to Athletics and One-Handed 1 attribute point to Control.

 

your aptitude for numbers

10 Skill Level and 1 Focus Point to Engineering and Trade 1 attribute point to Intelligence.

your way with people

10 Skill Level and 1 Focus Point to Charm and Leadership 1 attribute point to Social.

your skill with horses

10 Skill Level and 1 Focus Point to Riding and Medicine 1 attribute point to Endurance.

 

Adolescence

Depending on your family background (Urban or not), you may have different adolescence.

herded the sheep

 10 Skill Level and 1 Focus Point to Athletics and Throwing 1 attribute point to Control.

worked in the village smithy

10 Skill Level and 1 Focus Point to Two-Handed and Throwing 1 attribute point to Vigor.

repaired projects

10 Skill Level and 1 Focus Point to Smithing and Engineering 1 attribute point to Intelligence.

 

gathered herbs in the wild

10 Skill Level and 1 Focus Point to Medicine and Scouting 1 attribute point to Endurance.

hunted small game

 10 Skill Level and 1 Focus Point to Bow and Tactics 1 attribute point to Control.

sold produce at the market

  10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.

 

at the town watch's training ground (require Urban family background)

10 Skill Level and 1 Focus Point to Crossbow and Tactics 1 attribute point to Control.

with the alley gangs (require Urban family background)

10 Skill Level and 1 Focus Point to Roguery and One-Handed 1 attribute point to Cunning.

at docks and building sites (require Urban family background)

10 Skill Level and 1 Focus Point to Athletics and Smithing 1 attribute point to Vigor.

 

in the markets and caravanserais (require Urban family background)

10 Skill Level and 1 Focus Point to Trade and Charm 1 attribute point to Social.

with your tutor/reading and studying (require Urban family background)

10 Skill Level and 1 Focus Point to Engineering and Leadership 1 attribute point to Intelligence.

caring for horses/working at stables (require Urban family background)

10 Skill Level and 1 Focus Point to Riding and Steward 1 attribute point to Endurance.

 

Youth

Depending on your culture, you will have a different range of selections as your youth experience.

Valandians

served as a baron's groom

10 Skill Level and 1 Focus Point to Steward and Tactics 1 attribute point to Cunning.

trained with the cavalry

10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Crossbow and Engineering 1 attribute point to Intelligence.

 

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

 

 

Sturgians

trained with the hearth guard

10 Skill Level and 1 Focus Point to Riding and Polearm 1 attribute point to Endurance.

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

 

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

 

 

 

Empire

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Crossbow and Engineering 1 attribute point to Intelligence.

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

 

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

marched with the camp followers

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.

 

 

 

Aserai

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

 

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

marched with the camp followers

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.

 

 

 

Khuzait

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

 

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

marched with the camp followers

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.

 

 

 

Battanians

stood guard with the garrisons

10 Skill Level and 1 Focus Point to Bow and Engineering 1 attribute point to Intelligence.

rode with the scouts

10 Skill Level and 1 Focus Point to Riding and Bow 1 attribute point to Endurance.

trained with the infantry

10 Skill Level and 1 Focus Point to Polearm and One-Handed 1 attribute point to Vigor.

 

joined the skirmishers

10 Skill Level and 1 Focus Point to Throwing and Bow 1 attribute point to Control.

joined the kern

10 Skill Level and 1 Focus Point to Throwing and One-Handed 1 attribute point to Control.

marched with the camp followers

10 Skill Level and 1 Focus Point to Roguery and Throwing 1 attribute point to Cunning.

 

 

Young Adulthood

Depends on your family background (urban or not) and culture, you will have a different range of selections as your young adulthood experience.

You defeated an enemy in battle

10 Skill Level and 1 Focus Point to One-Handed and Two-Handed
1 attribute point to Vigor 
+1 to Valor
+20 renown

You led a successful manhunt (not empire)

10 Skill Level and 1 Focus Point to Tactics and Leadership
1 attribute point to Cunning
+1 to Calculating
+10 renown

You invested some money in land

10 Skill Level and 1 Focus Point to Trade and Smithing
1 attribute point to Intelligence 
+1 to Calculating
+10 renown

 

You hunted a dangerous animal

10 Skill Level and 1 Focus Point to Bow and Crossbow
1 attribute point to Control
+5 renown

You had a famous escapade in town

10 Skill Level and 1 Focus Point to Athletics and Roguery
1 attribute point to Endurance
+1 to Valor
+5 renown

You treated people well

10 Skill Level and 1 Focus Point to Charm and Steward
1 attribute point to Social
+1 to Mercy, Generosity and Honor
+5 renown

 

You saved your village/city quarter from a flood/fire (require Urban family)

10 Skill Level and 1 Focus Point to Tactics and Leadership
1 attribute point to Cunning
+1 to Calculating
+10 renown

You invested some money in a workshop (require Urban family)

10 Skill Level and 1 Focus Point to Trade and Smithing
1 attribute point to Intelligence 
+1 to Calculating
+10 renown

You survived a siege (require Urban family)

10 Skill Level and 1 Focus Point to Bow and Crossbow
1 attribute point to Control
+5 renown

 

 

Story Background

you subdued a raider.

10 Skill Level and 1 Focus Point to One-Handed and Athletics
1 attribute point to Vigor 

you drove them off with arrows.

10 Skill Level and 1 Focus Point to Bow and Tactics
1 attribute point to Control

you rode off on a fast horse.

10 Skill Level and 1 Focus Point to Riding and Scouting
1 attribute point to Endurance

 

you tricked the raiders.

10 Skill Level and 1 Focus Point to Roguery and Tactics
1 attribute point to Cunning

you organized the travelers to break out.

10 Skill Level and 1 Focus Point to Leadership and Charm
1 attribute point to Social

 

 

 

 




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