sturgia 3 [upscaled]Principality of Sturgia

conceptart 4Centralizing Monarchical Principality

A Former Confederation.

Rebellious Descendants of Foreign Conquerors.

Efficient and Crafty In a Land of Fortune and Fur.

They are Simultaneously War and Business-Minded in Search of Preeminence.

Grand Prince: Raganvad Gundaroving

Backstory & History

The Culture

The Sturgians come from the northern woods, just south of the icy Byalic Sea. For centuries they lived an isolated existence in the dark forests, their numbers kept in check by the deadly winters. But as the Empire expanded to fill out the Calradian continent, traders ventured into the woods in search of honey, bog iron, and most of all fur. Great towns sprung up on the network of bays and lakes that joined the Sturgian lands to the outside world, attracting fortune-seekers from the coast, the steppes, and the Nordlands. The princes and boyars of this land have now begun to turn their eyes outward, earning themselves for a reputation for their warlike approach to business and their businesslike approach to war. [— spcultures.XML]

The Kingdom

The confederation of small kingdoms that is now the Principality of Sturgia came into being only a century ago. As boomtowns sprung up alongside the bays and lakes of the north, the local tribal leaders forged marriage pacts with Nords and other adventurers, hiring their swords to subdue their neighbors. Under pressure from the empire, they elected a prince to lead them in war, and eventually the princes became a hereditary office. But the idea of monarchy has never sat easily with the independence-minded boyars, and the potential for rebellion always lurks under the surface of Sturgian politics. [— spkingdoms.XML]

The Leader

The current Grand Prince of Sturgia is Raganvad Gundaroving. Harsh and uncompromising, he believes that it is the right of the prince to command the boyars in all things, not just in making war. For the time being they obey him, not least for his ability to call on the kinsmen of his mother, a Nordic princess with ties to the fearsome Skolderbroda mercenary company. [— heroes.XML]

Their Policies

Precarial Land Tenure

Land grants are considered to be temporary offices rather than the rightful inheritance of lords. In practice heirs tend to take over their families fiefs, but it's easier under depositions to remove them. Precarial means dependent on the will or pleasure of another; liable to be withdrawn or lost at the will of another.

Lawspeakers

Refers to the Norse practice of appointing independent elders to remind the council of the law and past precedents. This, however, tends to favor those with the education to make complex legal arguments. 

In Summary

Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder. [— (StoryMode) module_strings.XML]

Sturgian Clans

Clan Members

ruling clan0 0003 gundaroving logo

Gundaroving

Ruling Clan - Centralizing Sturgia's Power

Clan Tier 6 - denars351,036 Annual Salary

 


sturgia clan 0000 gradient map 1

Kuloving

Old Believers - Ties to Jomsvikings (Skolderbroda)

 Clan Tier 5 - denars52,920 Annual Salary

 


sturgia clan 0002 gradient map 1 copy 2

Vagiroving

Based on Icelandish Explorers - Independent, Forging Outward

 Clan Tier 4 - denars54,516 Annual Salary

 


sturgia clan 0003 gradient map 1 copy 3

Ormidoving

Clan of Yorig, An Enthusiastic Raider

 Clan Tier 4 - denars141,120 Annual Salary

 


sturgia clan 0004 gradient map 1 copy 4

Togaroving

Clan of Vyldur, the Gentle Lord

Clan Tier 3 - denars166,572 Annual Salary 

 


sturgia clan 0005 gradient map 1 copy 5

Isyaroving

Clan of Fafen, the Cold and Calculating

Clan Tier 3 - denars103,824 Annual Salary 

 


sturgia clan 0006 gradient map 1 copy 6

Vezhoving

Clan of Vashorki, the Despicable

 Clan Tier 4 - denars35,784 Annual Salary


sturgia clan 0007 gradient map 1 copy 7

Ubroving

Clan of Tovir, the Brave and Headstrong

Clan Tier 1 - denars46,368 Annual Salary 

 


sturgia clan 0008 gradient map 1 copy 12

Kostoroving

Clan of Rolan, But Run by Matriarch Dakhila, Ally of Olek

Clan Tier 2 - denars72,156 Annual Salary 

 

 

clans

gundaroving member 0000 layer 0 gundaroving member 0001 layer 1 gundaroving member 0007 layer 1 copy 6 gundaroving member 0008 layer 1 copy 7 gundaroving member 0009 layer 1 copy 8 gundaroving member 0003 layer 1 copy 2 gundaroving member 0002 layer 1 copy gundaroving member 0004 layer 1 copy 3 gundaroving member 0005 layer 1 copy 4 gundaroving member 0006 layer 1 copy 5
Raganvad Asta Simir Mimir Valla Vidar Lilizha Andruta Luda Teta

 

 

 


kuloving members 0000 layer 4 copy 2 kuloving members 0001 layer 3 copy kuloving members 0002 layer 3 kuloving members 0003 layer 3 copy 2 kuloving members 0005 layer 3 copy 4 kuloving members 0006 layer 3 copy 5 kuloving members 0007 layer 3 copy 6 kuloving members 0004 layer 3 copy 3
Olek Olek the Old Varra Siga Urik Idrun Rozhivol Apolanea

 

  


vagiroving members 0000 layer 1 vagiroving members 0001 layer 2 vagiroving members 0002 layer 2 copy vagiroving members 0003 layer 2 copy 2 vagiroving members 0004 layer 2 copy 3
Godun Erta Lek Svana Osven

 

 

 


ormidoving members 0000 layer 3 ormidoving members 0005 layer 4 copy 4 ormidoving members 0001 layer 4 ormidoving members 0002 layer 4 copy ormidoving members 0003 layer 4 copy 2 ormidoving members 0004 layer 4 copy 3 ormidoving members 0006 layer 4 copy 5 ormidoving members 0007 layer 4 copy 6
Yorig Tyaska Isvan Valkava Zaverena Vizhduna Svedorn Izdenka

 

 

 


togaroving members 0000 layer 5 togaroving members 0001 layer 6 togaroving members 0002 layer 6 copy togaroving members 0003 layer 6 copy 2 togaroving members 0004 layer 6 copy 3 togaroving members 0005 layer 6 copy 4
Vyldur Dracha Lashonek Zheneva Alvar Zorina

 

 

 


isyaroving memebers 0000 layer 0 isyaroving memebers 0001 layer 1 isyaroving memebers 0002 layer 1 copy isyaroving memebers 0003 layer 1 copy 2
Fafen Zorika Galden Zlatka

 

  


vezhoving members 0000 layer 2 vezhoving members 0006 layer 3 copy 5 vezhoving members 0001 layer 3 vezhoving members 0002 layer 3 copy vezhoving members 0003 layer 3 copy 2 vezhoving members 0004 layer 3 copy 3 vezhoving members 0005 layer 3 copy 4
Vashorki Vitomira Ratagost Yachana Milanka Velina

Bovan

 

  


ubroving members 0000 layer 0 ubroving members 0001 layer 1 ubroving members 0002 layer 1 copy
Tovir Kisha Galyk

    

 

 


kostoroving members 0000 layer 2 kostoroving members 0001 layer 3 kostoroving members 0002 layer 3 copy kostoroving members 0003 layer 3 copy 2
Rolan Dakhila Forim Chastimir

 

 

 

Lore Only Clans

Not in-Game

   

Multiplayer Troop Descriptions

<!-- BEGIN - Sturgia Troop Descriptions -->
<string id="str_troop_description.mp_light_infantry_sturgia" text="{=bdrb4ur3}Every village and town in the Sturgian lands supplies a force of Voi, or militia, to the boyars and princes. They support the druzhina in battle, and if they distinguish themselves, can hope for promotion into its ranks." />
<string id="str_troop_description.mp_heavy_infantry_sturgia" text="{=of45b3tL}The Varyags are handpicked from the best mercenaries and adventurers from the north, and are household troops of Sturgian princes. They serve as bodyguards and are considered to be one of the best heavy infantry in the whole of Calradia." />
<string id="str_troop_description.mp_shock_infantry_sturgia" text="{=B7XVRNoz}The Berserkers are elite northlander mercenaries that wield great two-handed axes and other fearsome weapons, with simple wolf skins to cover them. These agile warriors are famous for fighting in reckless abandon to serve as shock troops to break the enemy line." />
<string id="str_troop_description.mp_skirmisher_sturgia" text="{=Mrd3xhZx}The Sturgian frontiers have often attracted fugitives and escaped slaves who prefer to live free beyond the reach of any boyars' authority. These desperate men and women, who traditionally fight with javelin and axe, will still frequently enlist in the boyars' armies for a few silver coins and the promise of loot." />
<string id="str_troop_description.mp_light_ranged_sturgia" text="{=FfGKyq5e}Every Sturgian community has hunters and trappers who bring back the luxurious furs of the north to be traded for goods from warmer lands. In wartime, they will often enlist as archers, trackers, and scouts." />
<string id="str_troop_description.mp_light_cavalry_sturgia" text="{=leAbyu5E}A handful of the wealthier inhabitants on the Sturgian frontiers own their own horses, and many have learned the riding skills of the nearby horse tribes. They are much valued by boyars as scouts and screeners for the main force." />
<string id="str_troop_description.mp_heavy_cavalry_sturgia" text="{=3r3MPbhV}Sturgian boyars are always on the lookout for skilled warriors to bring into their druzhina, or personal retinue. Kept loyal with gifts of gold, equipped with the best weapons and horses, they form the shock force of any northern army." />

Minor Clans of Sturgia

Minor factions represent groups in Calradia that are not part of a kingdom. They may include criminal brotherhoods, mercenary organizations, religious movements and nomads. Typically they sustain themselves either by hiring themselves out to a fight for a kingdom or by collecting protection money from caravans and travelers passing though their territory.

clanminor clan 0002 layer 1

Forest People

Natives - Vakken Nomads

The tribes known as the Forest People practice slash-and-burn farming in the deep woods, outside the grasp of the Sturgian boyars. They burn down tracts of trees, grow crops on the virgin soil fertilized by ash for a few years until the land is exhausted, and move on. It is an inefficient use of land but a very efficient use of labor, suitable for a numerically small population in a large area. Also, because the plots are hard to measure and tax, it's a very good strategy for people who don't care to be governed.

 


minor clan 0000 layer 3

Lake Rats

Mostly Sturgian Thieves, Fugitives, and More

The Lake Rats live in the marshes on the shores of the great northern lake, in shacks made out of the timbers of ruined ships. They live by “wrecking“ - ie, luring ships onto shoals with false lighthouses and beacons. Because they're scorned by the rest of Calradia - ”all criminals, smell like marsh gas and mud and rotten fish” - they scorn everyone else back. Although mostly Sturgian, their ranks have been swelled by fugitives, debtors, and anyone else who'd rather live by a thieves' code than by the laws of nobles.

 


minor clan 0001 layer 2

Skolderbroda

Nords - Real Mercenaries

The Skolderbroda, or Shield Brothers, are a mercenary company for warriors who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat they fight with spear and axe in the Nordic style, and are valued by all the noble houses of the north.

forest people 

lake rat

skolder

companion sturgia 17 

Sturgian Companions

  (Companions have no canon appearance or first name - these are random in each playthrough. Only their nicknames and genders are set in stone.)

Coalbiter

Dueling Sword For Hire - Former Skolderbroda

 coal biter 2

Breakskull

Braggart - Former Vaegir Guard - Former Skolderbroda

 breakskull

Bloodaxe

Former Vaegir Guard for Arenicos, Former Emperor

 bloodaxe

the Shieldmaiden (F)

Honorable Warrior - Slew Husband in a Fair Duel

 shieldmaiden

the Fish

Irritable Former Farmer Now Mercenary

 the fish

the Lucky

Gallant Sturgian Warrior - Saving Up for Great Voyage

 the lucky

Frostbeard

Former Hunter, Trapper - Simple Misanthropic Scout for Hire

 frostbeard

Willowbark (F)

Herbalist - Traveling Doctor for Hire, Warrior in-Training

 willowbark

the Accursed (F)

Traveling Vagrant, Engineer - Thought to be Cursed via a Birthmark on Her Shoulder

 accursed

Longknife (F)

Proud Professional - Will do any Task However, Even if Dishonorable

 longknife

ui charactercreation 2 sturgia

Sturgia Territory

The commercial ethic was strong in early Rus, with the town veche or council ensuring that merchants had a major role in state policy. Danger and opportunity went hand in hand. A Muslim chronicler recalls how the Rus father of a newborn boy would show the baby a sword and tell him this would be his only inheritance: the blade would have to win all the rest of it. The Icelandic sagas, though geographically very far removed from the Rus, have also been an inspiration for the Varangians' ideal of businesslike warfare and warlike business, the kind of society where a father could say, "Son, you've been lazing around the fire all winter. Time to get up and show you can take some responsibility for your life. Go pillage someone."

Below is an illustration of Battania in 1084 - where the game starts.

Click on the towns, castles and villages in the table below to learn more about them.

 sturgia map

square sturgia art 0000 ui fullbackgrounds 1 copy 6

 

square sturgia art 0001 ui fullbackgrounds 1 copy 7

 

square sturgia art 0002 ui fullbackgrounds 1 copy 8

Dev Diaries:

About the Faction Banner

sturgia 3 [upscaled]The Sturgians populate the cold and forbidding forests of North-Eastern Calradia. They are based on the federation of predominantly Slavic city states known as Kievan Rus, with influences taken from the many different peoples who travelled to and settled in this region. This gave us quite a bit of free reign when choosing the design for this faction. In the end, we decided to lean more towards the Viking style of art, which we felt would be more recognisable. The Viking shield is perhaps one of the most iconic shields we can think of, so using that in the centre of the design was an idea we had right from the start (the sword just naturally fit in with that!). We combined this with a design taken from some Viking jewellery (a torc) which helped to bring the whole piece together. The dark blue of the banner was chosen to represent the cold and harsh environment in which the Sturgians live, and also the seas which they travelled across from their homelands.

Dev Diaries:

About Sturgia

The Sturgian forests are forbidding and cold, but great wealth lies within. Wild honey can be found, and bog iron, but the real prize has always been fur. For centuries, brave traders ventured there to buy the pelts of fox, rabbit and ermine from the tribes of the woods. As the empire expanded eastward, that trickle of traders became a flood. Great towns sprung up on the rivers. Fortune-seekers came from the coast, from the steppes, and most of all from the Nordlands. Tribal elders made alliances with the newcomers, sealed by wedding vows, and with their share of the trading profits hired mercenaries to subdue other tribes. Sturgia became a collection of principalities, then a kingdom, the great powerhouse of the north.

The Sturgians are based on the federation of city-states known as Kievan Rus, Other wise know as Ukrainian Kingdom and or Ukrainian Empire. Like many boomtowns, the Rus river cities attracted people from faraway lands. Predominantly Slavic communities were forming into states at a breakneck pace and borrowing institutions, religions, and ways of trade and war from their neighbours. Greek missionaries, Finnic foresters, Turkic and Iranian steppe tribes, and most famously the Varangian Norse all left their mark on the aesthetics of the Ukrainian art, arms and armour. We think the motifs and styles of Sturgian equipment – gilded and peaked helmets, furs and gold brocade, runes and gripping beasts and folk embroidery and Arabesques -- will make it some of the most spectacular in the game.

As with other factions, we let history be our inspiration for Sturgia's politics. The chroniclers weren't shy about expressing their opinions about the different princes. Some rulers, like Vladimir the Great or Yaroslav the Wise, have come down to us as far-sighted rulers. Others, like Sviatopolk "the Accursed," accused of murdering his brothers, or Vseslav, the sorcerer-king of Pskov, were depicted as some of the more colourful tyrants in medieval Europe. Raganvad, the current Sturgian prince, is cut out of the latter mould: he knows how to punish but not how to reward, and he'll put to the test the old dictum that it is better to be feared than loved.

The commercial ethic was strong in early Rus, with the town veche or council ensuring that merchants had a major role in state policy. Danger and opportunity went hand in hand. A Muslim chronicler recalls how the Rus father of a newborn boy would show the baby a sword and tell him this would be his only inheritance: the blade would have to win all the rest of it. The Icelandic sagas, though geographically very far removed from the Rus, have also been an inspiration for the Varangians' ideal of businesslike warfare and warlike business, the kind of society where a father could say, "Son, you've been lazing around the fire all winter. Time to get up and show you can take some responsibility for your life. Go pillage someone."

The Rus employed both cavalry and archers, but the core of their forces in the early period was most likely formed infantry - also a Norse speciality. We've been working on the close-up foot-slogging side of Mount and Blade. Look out for high-tier AI opponents bashing you with their shield in the teeth, following it up with a blade going into your ribs. Disciplined infantry will be more likely to stay in formation, and will leave a space for a player in their ranks so you don't get crowded too closely by your allies.

Now, the Nords were a favourite faction in Warband, and we know a lot of people are drawn to Vikings - the blood eagles, the shipboard funeral pyres, the berserkers eager to join the feasting at Valhalla. Sturgia is Nordic-influenced but it's not really a Viking state: the Nordlands are off of the map (for the present, anyway) and they wouldn't really form the kind of proto-feudal kingdom that the Bannerlord factions represent. But, if players want to have a west Scandinavian-style play experience, the raiding, the companions, the ring-swords, two-handed axes, Valsgarde helmets, hauberks and raven banners will all be there. Among the Sturgian minor factions are the Skolderbroda, a mercenary brotherhood based on the (possibly legendary) Jomsvikings of the Baltic. The Finnic tribes meanwhile are represented by the Sons of the Forest, a semi- nomadic clan that practices swidden slash-and-burn agriculture in the depths of the woods. At any rate, there should be plenty of allies and plenty of enemies for players who want to win their inheritance with the blade, the Rus way, in this cold land of deadly opportunity.

sturgia proto feudal heirarchy

companion 0

Gallery

companion sturgia 1companion sturgia 2companion sturgia 5companion sturgia 3companion sturgia 4companion sturgia 8companion sturgia 6companion sturgia 7companion sturgia 10companion sturgia 11companion sturgia 9companion sturgia 14companion sturgia 12companion sturgia 15companion sturgia 16companion sturgia 17ui loading 9ui loading 4ui loading 5ui loading 3conceptart 4strugia art 0012 layer 0 copy 3strugia art 0011 layer 0 copy 4strugia art 0007 ui fullbackgrounds 1 copy 5strugia art 0008 layer 0 copystrugia art 0009 layer 0 copy 2strugia art 0005 ui fullbackgrounds 1 copy 3strugia art 0006 ui fullbackgrounds 1 copy 4strugia art 0004 ui fullbackgrounds 1 copy 2strugia art 0003 ui fullbackgrounds 1 copy

 

Factions
Aserai  ♦  Battania  ♦  Khuzait Khanate  ♦  Northern Empire  ♦  Southern Empire  ♦  Vlandia  ♦  Western Empire



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