aserai 2 {upscaled]ui launcher 1 aseraithe Aserai Sultanate

Confederacy and Legalistic Pseudo-Monarchy

Strong Practicitioners of Trade, Medicine, and Horsemanship - Legalistic, and Genealogically-Centered Nationalists - Collectively Called Banu Asera or "the sons of Asera" - Ammassing Wealth by Strong-Arming Traveling Caravans by Controlling the Nahasa's Few Water Sources - Originally a Client Kingdom of the Empire, Fighting Amongst Themselves, Today They've Formed a Confederacy - Some Claim Dynastic Inheritance to the Empire's Throne

Ruling Sultan - Unqid of Banu Hulyan

Backstory & History

The Culture

The Aserai are the principal inhabitants of the Nahasa, the Bronze Desert, in the south of Calradia. To the outsider it would appear a desolate place, fields of dunes broken by gravel plains and volcanic outcrops. But there is water underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by, and in these oases people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera, the sons of Asera. Their sense of nationhood, such as it is, comes from tracing their lineage to this legendary patriarch. Their wealth and power, which is considerable, comes from controlling the isolated water-sources that allow caravans from distant lands to cross the desert. [— spcultures.XML]

The Asuri, three tribes who all trace their lineage to the ancient patriarch Asur, were nomads who were established as a client kingdom to guard the Empire's south, essentially being paid to protect caravans instead of raid them. As the empire contracts they have made themselves independent, and indeed have pressed claims of marriage to the imperial throne itself.

<!--string id="faction_bg1_aserai" text="{=jl2SyboD}Founded in 923 when the Empire recognized Thalas al-Asera, a chief of the southern tribes," />
<string id="faction_bg2_aserai" text="{=s2SRdyYK}as king of the lands between the Baetoric Sea and the great desert." />
<string id="faction_bg3_aserai" text="{=q8z3sddJ}Includes farmers in the lands near the sea, the nomadic bedouin of the wastes," />
<string id="faction_bg4_aserai" text="{=xiEE4uZj}and oasis dwellers in the far south." /> [— world_lore_strings.XML]

The Kingdom

The Empire always preferred not to send its legions into the army-devouring wastes of the Nahasa. Instead, it projected its power into this borderland by cultivating client rulers among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and raid caravans until they could plot a comeback. Today, with the waning of the empire, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again. [— spkingdoms.XML]

The Leader

The current Sultan of Aserai is Unqid. He wears his authority lightly, preferring to charm rather than to coerce, always deferring to the laws of the Banu Asera in his judgments. But there are some who say that Unqid is remiss in his duty to administer justice, allowing the wealthiest clans - such as his own - to use bribes and clever legal arguments to oppress the others. [— heroes.XML]

In Summary

The Aserai are the inhabitants of the Nahasa desert, a mixture of nomadic bedouin and settled oasis farmers. They are famous for their horsemanship and their knowledge of the learning of many lands, especially medicine, gained from lying on some of the continent's most lucrative trade routes. Each clan is fiercely proud of its lineage and often jealous of the others, but when united by a charismatic leader, they become a major force in the south. [— (StoryMode) module_strings.XML]

 

Banners

Clan

Leader

Settlements

0 0001 hulyan

Banu Hulyan

Tier 6

The Ruling Clan and the Wealthiest - Legalistic but Somewhat Oppressive - Mercantile with Close Ties to the Ghilman

0 0001 unqid

Quyaz

Sanala

0 0000 sarran

Banu Sarran

Tier 4

Ancient Lineage but Only Recently Returned to the Nahasa - Distant Relatives of Banu Hulyan - Enemies Turned Allies / Clients - Openly Prideful "Upstarts" - Aggressive Poets with Ties to the Jawwal - They've Sworn Vengeance over Nimr on the Banu Qild, Specifically Tais

0 0000 adram

Husn Fulq

Razih

0 0002 qild

Banu Qild

Tier 5

War-Minded Honorable Clan - Harsh Ascetics - Killed Nimr, Now Enemies with Banu Sarran

0 0006 tais

Hubyar

0 0003 qaraz

Banu Qaraz

Tier 4

Politically Ambitious and Calculating - Lieutenant akin to "Attack Dog"

0 0005 suruq

Iyakis

0 0004 arbas

Banu Arbas

Tier 3

Mild and Good-Natured Clan but Ukhai, the Lieutenant, is Easily Swayed

0 0002 iyalas

Askar

0 0005 atij

Banu Atij

Tier 4

Abrasive but Benevolent Clan - Heiress, Zuad, is Warrior Lieutenant

0 0003 talas

Qasira

0 0006 sarmal

Banu Sarmal

Tier 3

Competent and Daring Warlords - Typically Cunning

0 0008 awdhan  
0 0007 habbab

Banu Habbab

Tier 1

Gallant and Merciful Clan

0 0004 hashan  
0 0008 ruwaid

Banu Ruwaid

Tier 2

Dominating Clan - Aqar Leads by Fear and Force of Personality - Potential Lieutenant is Egalitarian and Possible Acquaintance of Nimr

0 0007 aqar  

Minor Aserai Clans

0 0001 ghilman new

Ghilman

Tier 4

Darshi Mercenaries

 0 0003 ghilman 1
0 0002 beni zilal new

Beni Zilal

Tier 4

Outlaws / Mafia

0 0005 beni 5
0 0000 jawwal new

Jawwal

Tier 4

Nomadic Outlaws 

0 0008 jawwal 3

Aserai Wanderers

the Scholar

 Son of Slave - Studied Under Judge, Chose Medicine - Surgeon for Hire

scholarr

the Golden

 "I am the Golden, son of Aytham. Whose the son of Thamuq. Whose the son of Munbilas. Whose the son of Numayn. Whose the son of [...]"

golden

the Falcon

Distant Relative of Banu Qild - Looking for Glory

falcon 2

the Swordsman

Honorable Mercenary

swordsman

the Prince

 Man Whom a Guard Captain Tried to Corrupt - Had to Skip Town with Family After

prince

the Hyena

Contemptuous Killer - Thug for Hire 

hyena

of the Wastes

'Prince of the Wastelands, Lord of Solitude, and Master of Emptiness'

wastes 

the Wanderer (Aserai)

 Daughter of Wealthy Clan - Left Home due to Blood Feuds

wanderer aserai 

the Spicevendor

Unlucky Merchant - Caravaneer for Hire

 

spicevender

the Leopardess

Former Pickpocket and Street Urchin - Looking for Hire - Former Jawwal

 leopardess

the Engineer

Studied to be a Judge - Ended up as an Engineer - Former Ghilman

engineer  - -

Dev Diaries

Dev Blog 03/05/18

old bannerFor Aserai we decided to go with a warm colour to represent their homelands: the Nahasa desert of southern Calradia. We looked at a few different options in the orange-yellow range before deciding to go with a deep, almost golden yellow. For the design, we took inspiration from Islamic decorative arts and interiors, going through many different iterations before settling on a cup and horns design, which was heavily influenced by Mamluk blazons.

 

 

 

Dev Blog 11/01/18

Greetings warriors of Calradia!

To the south of the imperial heartland lies the Nahasa, the Bronze Desert, ringed by mountains, hammered by the sun. A traveller coming over the passes from greener lands would first see fields of dunes broken by gravel plains and volcanic outcrops, shimmering under the heat haze. But there is water to be found underground, trapped in depressions or beneath the wadis where the occasional flash flood rumbles by. And in these oases people have settled. They are divided into dozens of clans and sub-clans, each with its elaborate genealogy, but are collectively known as the Banu Asera or the Aserai after the legendary patriarch Asera, whom they all claim as an ancestor.

The Empire even at its heights preferred not to send its legions into the army-devouring wastes. Instead, it projected its power into the Nahasa by cultivating clients and allies among the clans, who competed in an endless dance of power. Those clans that could secure a hold on the oases won an imperial subsidy to protect passing caravans and grew rich. Those who could not were pushed into the desert, left to raise goats and camels and raid caravans until they could plot a comeback. Today, with the waning of the empire offering new opportunities and new risks, the Aserai have agreed to form a confederacy under a sultan chosen from richest of the clans, the Banu Hulyan. But everyone knows that the dance has only temporarily been stopped, and at the right moment it will begin again.

The Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century, which created a diverse tri-continental caliphate whose scale and institutions don't really fit Bannerlord's political system. In the centuries before, the Arabs formed a series of confederations and kingdoms inside and on the margins of the Arabian and Syrian deserts. Many think of the entire Middle East as arid wastes, even though most of the more famous battles, especially during the Crusades, were fought in coastal Mediterranean regions or the highland steppe of Anatolia. The Arab heartland however really is mostly desert. Our landscapes reflect the harsh beauty of dunes, craggy mountains, and oases, along with the less glamorous stretches of wasteland in between, like scrubland and dry wadis.

Historians have left vivid portraits of the chieftains, kings, and occasional ruling queens of Palmyra, Kinda, Hirah, and other principalities of the deserts. Some were morally complex characters, managing their domains with a mixture of cajoling, threats, bribes, skulduggery, bravery, and shameless nepotism. The Aserai sultan, Unqid, is cut from this mould. Their task was not made easier by warrior-poets like Imru al-Qais, Antara, and Tarafa. These untameable mavericks wrote lyric verse about the transitory nature of human experience, their memories of liaisons with their beloved in a now-deserted campsite slowly erased by wind and flood, then used it to segue into a string of boasts about the battles they won and the steeds they've ridden. We're using Bannerlord's new events system to create a backstory of grudges and feuds that will test an aspiring sultan's ability to placate and lead.

Mideastern armies are popularly associated with horse archers, but in fact those only became prevalent about two centuries after the founding of Islam with the influx of Turks. The Arabs fought with short sword, long spear, and foot bow. Warriors prided themselves on their flexibility, fighting as light mounted lancers or heavy foot, in formed ranks or as individual champions. Javelins, a favourite weapon of the Berbers, made their appearance in Islamic armies fairly early, and we have the Aserai use them as well. All in all it's a mix of good troops, pretty well balanced across cavalry and infantry. The Arabs were famously proud of their horses, and the Aserai breeds - produced by pastures in Aserai lands - will have unique characteristics. Middle Eastern warriors wore a mix of armours, often under richly embroidered textiles. Bannerlord's physics model gives us new options in bringing the pageantry of these armies to life, with banners, horsetails and robes fluttering in the desert breeze.

The Aserai, like all Bannerlord cultures, will have minor factions. The Jawwal are Bedouin nomads, like those who plagued caliphs, sultans and kings throughout Islamic history. And though our reference point is late antiquity and the very early medieval era, we've also introduced some institutions that thrived under the caliphs. The Ghilman, a brotherhood of slave-warriors, represent the forerunners to the Mamluks who fought for and later came to dominate the caliphate. Aserai towns meanwhile will be dominated by the back-alley mafias who feature in tales of urban Middle Eastern life, from The Thousand and One Nights to the novels of Naguib Mahfouz. The desert of the south will be hard to rule and dangerous to traverse, but the other realms ignore it at their peril, lest it suddenly throw forth a host capable of bringing empires to their knees.

aserai protofeudal systems

Factions
Battania  ♦  Khuzait Khanate  ♦  Northern Empire  ♦  Southern Empire  ♦  Sturgia  ♦  Vlandia  ♦  Western Empire



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